Contact: CamiuVidan on plurk
Characters Currently Played: N/A
Character Name:Kamille Bidan
Canon Name: Mobile Suit Zeta Gundam (TV Anime)
Background: Kamille Bidan's Gundam Wikia Page
Canon Personality: Before the start of the series, Kamille had to deal with parents who had little interest in him, and more interest in their jobs. To clarify, his mother Hilda ignored the fact that her husband Franklin was having an affair with another woman because she was so involved with her research. More than that, she ignored that her research was being used by Franklin for a Mobile Suit project for the Titans, who were Earthnoid Supremacists. Couple this with a feminine-sounding name, and Kamille felt he had every right to resent his parents. This resentment made Kamille easy to anger, as well as eager to prove himself as a man by doing manly things, leading to him learning martial arts, taking up ‘Homo Arvis’ air gliding, and amateur mobile suit design. This same resentment followed him around in the series for some time, and was the driving force of many of his decisions, such as decking Jerid Messa in response to his teasing, stealing the MK-II to scare an MP that had beaten him after decking Jerid, and calling his mentor a coward for running away from his heritage.
Kamille might have been revealed as a Newtype, but this didn’t introduce any sort of positive change for him. The fact just became another needling point to him, making him feel like he was under the shadow of the more famous Amuro Ray as his accomplishments keep getting compared to the other. Kamille even forms a special bond with an enemy Newtype called Four Murasame, much in the same way Amuro had. He had only known Four for a day or so, but according to his experience, he felt like he was being drawn in to her, and Four in turn was so moved by their brief time together that she shared her lack of past with her, and helped him to get into space at the cost of her own life (apparently). What they felt for each other was so strong that despite the ‘programming she underwent’ before the Kilimanjaro operation, she was able to come through and protect him from Jerid’s attack. Moreover, those same powers are a source of confusion for Kamille, as he has trouble distinguishing the powerful sensations he experiences, often attributing psychic impressions from different female Newtypes to Four multiple times.
Through the course of the series, Kamille begins to develop a distaste for war, finding the deaths of his comrades to be horrible things and even considers revenge to be a pointless exercise in futility. This opinion on war wasn’t as well developed initially, as early in the series, when he sees his mother die before his eyes, he starts crying heavily and moves to avenge her death at once. In contrast, when he sees Four Murasame die right before his eyes, by the same hands that killed his mother, he can’t muster the energy to hate him, finding such feelings pointless.
In short, despite what growing up Kamille was able to accomplish, his hair-trigger temper finally leveling out, he still struggles with the contradictions of hating war and doing his duty as a soldier, of the horror of taking a life and killing his enemies, and of hating to fight and fighting. He still falls back to the excuse of being ‘just a kid’ when being petulant and disagreeable, and still tries to hide how he feels about traumatic experiences, the rigors of war often being overwhelming for the boy. He relishes chances to actually enjoy himself, and let his inner child have fun, but with the Grips conflict being what it is, he doesn’t get many of these opportunities. Such is the life of a Newtype in a warzone.
Canon Abilities: Kamille is a Newtype, having a ‘sixth sense’ for Spacial Awareness, as well as the ability to share telepathic messages to his fellow Newtypes. He is also sensitive to other people’s emotions, with powerful feelings creating a sense of pressure. This is not limited to Newtypes alone, as exhibited by the pressure that comes off of Yazan Gable. In this game, I'm still unsure of how it will translate, so I won't speculate until I've played for at least a month.
Beyond that, He's a capable soldier of the Universal Century, able to handle a gun, and fight in different levels of gravity. His most valued skill, of course, is his abilities as a Mobile Suit Pilot.
For the first half of the series, he piloted the Gundam MK-II, the MS his parents designed, armed with beam sabers, beam rifle, Hyper Bazooka (with alternate shells), missiles on the underside of his shield, and a vulcan pod that wrapped around the unit's head. Though it becomes outdated by the time he returns to space, he's then given the MS he helped design, the Zeta Gundam. Combining the Lunar Titanium alloy for armor with the Mobile Frame System his parents created, it was the first Gundam to be able to fly unassisted in atmosphere thanks to its Waverider transformation. Built into it are Grenade launchers in the arms, beam sabers at the hips, and vulcan cannons directly in the head as opposed to an attachment, with optional armaments like a high output beam rifle that can also be used as a long beam saber, a sniping beam cannon called the Hyper Mega Launcher, and a wire tether with a claw that can replace the grenades in either arm. Hidden within the Zeta, is an experimental Psycommu (Psychic-Communication system) known as the Biosensor, capable of directly translating a Newtype's brainwaves into Machine Code. How this translates into channeling the souls of the dead to boost thrusters to ramming speed is never actually explained, but the result left Kamille near brain dead. Obviously, Getting either of these into the game anytime soon is likely impossible, outside of a cameo via Trance, but I'd like to work out how Cameron would eventually get the other weapons for these machines, once he finally gets an MS.
Race:Miqo'te Keeper of the moon
Job: Machinist/Black Mage.
Nation Affiliation: Born in Dalvarus, moved to Liciae when the war ended.
AU Background: Born Camel'a Vida to a family in Hillford before Dalvarus occupation. While earthnoid supremacy is not a thing in this world, his father and mother were quite willing to work for the Empire of Darkness while the soldiers made everyone else miserable, his mother using her experience as a chemist to help refine the hydraulic systems used in most modern Magitek. His father, an independent mechanist, sought to find ways to make Magitek armor more efficient, creating a variety of metallic alloys that would help lighten armor frames for speedier movement and simplified repairwork. Camel'a didn't leave his home town for a long time, content to tinker in his family's workshop, learning about Magitek under his father's watchful eyes, learning thunder magicks from his neighbor to better facilitate his own experiments.
However, as the war neared its end, and the crimson roses were established, Camel'a started to notice just how much pressure there was to 'act' a certain way in front of travelers, soldiers abusing their position to raise hell. As a Miqo'te, Camel'a had to be careful not to draw the ire of the guards, lest he be suspected of being a Liciaen sympathizer. Eventually, he got sick of it, sick of the abuse, sick of the neighbors who would do nothing, sick of his own parents for aiding and abetting this treatment of their own town, and sick of the fact that because he was born a certain race, he had to always watch his tail.
So he ran. On the night of the treaty signing, when security was focused on the newly established DMZ, Camel'a took his father's notes, the equipment from his workshop, and as many personal belongings as he could, and sneaked his way across the border. He was 15 when he left, barely considered an adult even in Hillford, and it even seemed like he wouldn't make it to Liciae. It was only because he had collapsed on the path the returning litigation from the Kingdom was using that he was picked up and brought the rest of the way to recover. To prevent being turned back over, Camel'a struck a bargain with the lords of the house of Greenhilt: his father's notes on metallic alloys and Magitek in return for sponsorship and a permanent residence in the Kingdom.
Since that fateful time 5 years ago, he's done his best to fit in with the people of Millership, changing his name to Cameron Cameiron, setting up his new workshop in the town and doing what he can to garner their trust, be it repairing broken gears for the mills, hunting monsters for the House of Greenhilt, or just keeping watch on the roads. It hasn't been easy, and reminders of what the war has done to the world could be found all over the countryside, but so long as he was far away from Hillford and it's excuse of a town guard, he would be content.
AU Deviation: As much as things change, they often stay the same. Kamille's complex regarding his own name has transferred over as a result of Camel'a's constant belittlement by Hillford's guardsmen, and is just one of many reasons why he left home, just like before. However, rather then come to terms with his name and the mockery he received for it, he changed it to distance himself from his life in Hillford and to separate himself from yet another poor family life.
Now, due to having at least one parent watching after him (his father), and being rescued from becoming monster bait in the DMZ at the hands of the Liciaen litigation, his issues with authority figures have become muted in this iteration. Instead, he finds himself dealing with the fact that his mother, a Keeper of the Moon like himself, pretty much abandoned both of them to work for the empire, and leaving him with a bit of a complex in regards to older women, wary and distrustful.
Being a shut in for most of his life, Cameron doesn't take as easily to physical activity as his spacenoid counterpart had. He does what he has to in order to secure his position as an independent in Millership, and will more than willingly get the job done, but he would much rather watch idiots on Mog.net hit each other in the crotch whilst fiddling with a new gizmo in his workshop than go outside a SECOND TIME that day. Once he clocked out for the job, you were lucky to catch him outside for more than a few minutes. If you did, he would use every ounce of social technique (read:none) to get away and back home (unless you offered to play triple triad with him, he's a sucker for card games).
Ultimately, he's not Kamille Bidan. He's lived close to war, under threat of monster attack, but actually fighting as a soldier is the farthest thing from his mind. He could have gone to the Crimson Roses, but decided the best way to spite his old nation would be to 'become a Liciaen sympathizer' a live a better life there. He could give you a number of reasons why he wouldn't be a good fit for the soldier life (The last time he handled a proper sword ended with him cutting his hands on the blade, his magic was definitely not front line material, and his preferred method of combat involved a chainsaw, which was most definitely not standard), and while he'll protect what's his with everything he has, it would have to take something BIG to get him to expand that definition of 'his'.
You find yourself adrift in a sea of gentle green and white light. A warm, comforting and parental voice speaks to you. It has no distinct gender, being both male, female, and neither all at once, but it is warm and kind, overflowing with tenderness for you.
"Great one of old," it says, "it is time to once again awaken. The world is in peril, but the will of mortals is to live on even in the face of adversity. See. Remember. Awaken."
Images flood your mind as knowledge flows into you. It, like the sensation around you, is warm and comfortable. It's like coming home.
As the flood subsides, the voice speaks again.
"You remember now, at least a little. But memories are not all that define mortal life. Tell me, child, who are you?"
And with that query, a flood of questions enters your mind. You may answer or ignore them, as you will. Upon answering, you will awaken.
-What in life will you sacrifice your all to protect, and why? "That which is mine: My house, my neighbors, my friends, and my town. They are my anchor in my life, what keeps me sane after abandoning Hillford all those years ago."
-What in life will you sacrifice your all to destroy, and why? "Anyone who tried to take it all away from me: My friends, my livelihood, my dignity, all those things I worked so hard for. Impinge on that, and I will see you end."
-What is your deepest heart's desire, and why? "One day, I wish to see Hillford freed from those horrid guardsmen and their idea of 'patriotism', so that future generations don't have to deal with their madness. Maybe then, I'll be able to go back again..."
-What is it you fear the most, and why? "Every so often, I have nightmares of being back there, in Hillford, back under those horrid conditions, belittled by our own protectors. Every time, I wake up, but I'm horrified by the idea that one day, I won't, that my last five years in Liciae were all a dream, that I'm actually still trapped in Dalvarus, everything I worked at gone up in dust or being used by the empire for warmongering."
-What is most important when making a difficult decision? "Having the time needed to make an informed decision."
-What can you never forgive, and why? "My Mother was supposed to be my protector. I'm the first born, but I'm also the only child of my family. She left town as soon as the Empire said they had use for her, abandoned me and my father to our fates. I can never forgive her for that, for putting advancement over family."
-What qualities do you seek in comrades, and why? "Open-mindedness is key, hopefully they'd also be able to shore up the weaknesses I'd present to the group so that we can work together as best we could."
-How do you respond to those with whom you disagree? "I tend to meet intensity with intensity, a minor disagreement nets a minor effort at a counterargument before I let the matter drop altogether. Where it something more important, I'd likely argue harder, but I disengage due to how troublesome it can be sometimes for me to properly make my point."
-What kind of people you seek to surround yourself with, and why? "People who won't question why I act a certain way, that don't mind the fact I came from the other side of the DMZ. My home is here now, in Liciae, and I don't like having my intentions doubted."
-It is the night before a great battle, where are you and what are you doing? "At my station, double, no, triple checking my equipment, making sure everything is working as it is so that a mechanical failure doesn't occur during the battle to come."
-It is the night before a life-changing exam, where are you and what are you doing? "Tinkering, most likely, inside my workshop. It helps me calm down after many nights of intense studying."
-In your time of leisure, how do you choose to occupy yourself and why? "Tetra Master, Triple Triad, card games that aren't involved in the complicated nature of politics or living in the world today. It's involved in a different way from my obligations, letting me focus on something other than work or a big breakthrough."
-Why is it you serve your liege? "I serve the house of Greenhilt because they gave me the means to escape the hell I was trapped in. I do it out of sense of obligation, more than anything."
-What is necessary to earn your loyalty? "It is easy to say that you just need to be a good person, but loyalty is not so easily given. House Greenhilt saved me, so I serve them, but I'm not especially close to any of the nobles of the house. If it had been the roses, I'd likely serve them just the same, but I've never encountered anything that has made me want to serve them for more than gratitude."
-What is necessary to lose your loyalty? "Be a horrible bitch of a woman who left us to rot in a toxic situation."